I don’t think any of its critics would ever call it boring.It struck out boldly, and some of the game’s novel features are now considered industry standard for MMOs.
And in under a year we produced a spin-off product Wrath of Heroes, a MOBA-style game that used mostly Warhammer assets – which despite being a tremendous learning experience, never made it out of Beta.
There are many memories like this, ones that I feel comfortable sharing now – including the fact that we do have two of the four remaining fully built cities (Karaz-A-Karak and Karak Eight Peaks which are truly truly beautiful but would take months and months of optimization before they could match the changes we made to the game along the way).
The credit goes to far too many to list it out here, and it’s almost irrelevant. For those that are still with Mythic and those that have since moved on, we couldn’t have asked for a more driven team dedicated to bringing this amazing franchise to life. If I were to list out all of the great experiences I’ve had with you, this would be a novel, so I want to say thank you from all of us to all of you for sticking with us so long.
The point is that some of the most talented people in gaming made Warhammer possible. Designers and content implementers who would put in 100 hours a week and not complain. Even when you didn’t like the changes, even if you thought we made mistakes. And a special shout out to Pink for Tink – which was truly the measure of a community coming together to do something right. We were lucky enough to play in their universe for nearly a decade, with five great long years live.
I was first introduced to Warhammer Online, when it was added last minute to Game Spot.com’s E3 2006 stage show.
As one of the hosts of the show, my responsibility was to research the game and the franchise, gather questions from the audience, and give a thoughtful informative interview with whomever had been sent over from the development team. Jeff Hickman (Executive Producer) and Paul Barnett (Creative Director) gave one of the most memorable interviews in my career – and suddenly I was thrown into their universe.
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